Removed texture saving logic.

master
ternaryop8479 2026-01-25 18:34:01 +08:00
parent ace62a1854
commit 9869136865
1 changed files with 1 additions and 1 deletions

View File

@ -375,7 +375,7 @@ Texture Polygon::trace_texture(const ObjectSet &object_set, const Point3 &viewpo
// 递归获取目标polygon的纹理 // 递归获取目标polygon的纹理
Texture target_texture = target_polygon->trace_texture(object_set, reflected_origin); Texture target_texture = target_polygon->trace_texture(object_set, reflected_origin);
target_texture.save_texture(std::to_string(diguicishu) + "_" + std::to_string(i++) + ".ppm"); // target_texture.save_texture(std::to_string(diguicishu) + "_" + std::to_string(i++) + ".ppm");
// 计算目标polygon顶点在其自身纹理中的UV坐标最小包围盒原则 // 计算目标polygon顶点在其自身纹理中的UV坐标最小包围盒原则
Vec3 target_normal = target_polygon->plane_.normal.normalized(); Vec3 target_normal = target_polygon->plane_.normal.normalized();