From 9869136865a0cb080c35c2d6033fd1b9436b2473 Mon Sep 17 00:00:00 2001 From: ternaryop8479 Date: Sun, 25 Jan 2026 18:34:01 +0800 Subject: [PATCH] Removed texture saving logic. --- src/object/polygon.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/object/polygon.cpp b/src/object/polygon.cpp index 7e52186..5f14809 100644 --- a/src/object/polygon.cpp +++ b/src/object/polygon.cpp @@ -375,7 +375,7 @@ Texture Polygon::trace_texture(const ObjectSet &object_set, const Point3 &viewpo // 递归获取目标polygon的纹理 Texture target_texture = target_polygon->trace_texture(object_set, reflected_origin); - target_texture.save_texture(std::to_string(diguicishu) + "_" + std::to_string(i++) + ".ppm"); + // target_texture.save_texture(std::to_string(diguicishu) + "_" + std::to_string(i++) + ".ppm"); // 计算目标polygon顶点在其自身纹理中的UV坐标(最小包围盒原则) Vec3 target_normal = target_polygon->plane_.normal.normalized();