aurora-rendering-engine/shaders/screen_blit.vert

12 lines
215 B
GLSL

#version 430 core
layout(location = 0) in vec2 a_position;
layout(location = 1) in vec2 a_texcoord;
out vec2 v_texcoord;
void main() {
v_texcoord = a_texcoord;
gl_Position = vec4(a_position, 0.0, 1.0);
}