aurora-rendering-engine/shaders/include/common.glsl

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693 B
GLSL

// Common constants and definitions for ray tracing
#ifndef COMMON_GLSL
#define COMMON_GLSL
// Mathematical constants
#define PI 3.14159265359
#define INV_PI 0.31830988618
#define EPSILON 1e-4
#define MAX_FLOAT 3.402823466e38
#define RR_THRESHOLD 0.1
// Material types
#define MATERIAL_DIFFUSE 0
#define MATERIAL_METAL 1
#define MATERIAL_DIELECTRIC 2
#define MATERIAL_EMISSIVE 3
// Light types
#define LIGHT_DIRECTIONAL 0
#define LIGHT_POINT 1
#define LIGHT_SPOT 2
// Texture slots
#define TEXTURE_SLOT_ALBEDO 0
#define TEXTURE_SLOT_NORMAL 1
#define TEXTURE_SLOT_METALLIC 2
#define TEXTURE_SLOT_ROUGHNESS 3
#define TEXTURE_SLOT_AO 4
#define TEXTURE_SLOT_EMISSION 5
#endif // COMMON_GLSL