474 lines
17 KiB
C++
474 lines
17 KiB
C++
#include <core/renderer.h>
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#include <scene/scene.h>
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#include <scene/camera.h>
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#include <scene/mesh.h>
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#include <scene/material.h>
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#include <scene/light.h>
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#include <utils/logger.h>
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <iostream>
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#include <memory>
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using namespace are;
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// Window dimensions
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const uint WINDOW_WIDTH = 800;
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const uint WINDOW_HEIGHT = 800;
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// Global state
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GLFWwindow* g_window = nullptr;
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std::unique_ptr<Renderer> g_renderer = nullptr;
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std::unique_ptr<Scene> g_scene = nullptr;
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// GLFW error callback
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void glfw_error_callback(int error, const char* description) {
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Logger::error("GLFW Error " + std::to_string(error) + ": " + std::string(description));
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}
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/// @brief Create a quad mesh
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std::shared_ptr<Mesh> create_quad(const Vec3& v0, const Vec3& v1, const Vec3& v2, const Vec3& v3,
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const Vec3& normal, uint material_id) {
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auto mesh = std::make_shared<Mesh>();
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std::vector<Vertex> vertices = {
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{v0, normal, Vec2(0.0f, 0.0f), Vec3(1.0f, 0.0f, 0.0f)},
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{v1, normal, Vec2(1.0f, 0.0f), Vec3(1.0f, 0.0f, 0.0f)},
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{v2, normal, Vec2(1.0f, 1.0f), Vec3(1.0f, 0.0f, 0.0f)},
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{v3, normal, Vec2(0.0f, 1.0f), Vec3(1.0f, 0.0f, 0.0f)}
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};
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std::vector<uint> indices = {0, 1, 2, 0, 2, 3};
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mesh->set_vertices(vertices);
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mesh->set_indices(indices);
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mesh->set_material(material_id);
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return mesh;
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}
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/// @brief Create a box mesh
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std::shared_ptr<Mesh> create_box(const Vec3& min, const Vec3& max, uint material_id) {
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auto mesh = std::make_shared<Mesh>();
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std::vector<Vertex> vertices = {
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// Front face
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{{min.x, min.y, max.z}, {0.0f, 0.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}},
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{{max.x, min.y, max.z}, {0.0f, 0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}},
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{{max.x, max.y, max.z}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}},
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{{min.x, max.y, max.z}, {0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}},
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// Back face
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{{max.x, min.y, min.z}, {0.0f, 0.0f, -1.0f}, {0.0f, 0.0f}, {-1.0f, 0.0f, 0.0f}},
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{{min.x, min.y, min.z}, {0.0f, 0.0f, -1.0f}, {1.0f, 0.0f}, {-1.0f, 0.0f, 0.0f}},
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{{min.x, max.y, min.z}, {0.0f, 0.0f, -1.0f}, {1.0f, 1.0f}, {-1.0f, 0.0f, 0.0f}},
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{{max.x, max.y, min.z}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f}, {-1.0f, 0.0f, 0.0f}},
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// Top face
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{{min.x, max.y, max.z}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}},
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{{max.x, max.y, max.z}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}},
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{{max.x, max.y, min.z}, {0.0f, 1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}},
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{{min.x, max.y, min.z}, {0.0f, 1.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}},
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// Bottom face
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{{min.x, min.y, min.z}, {0.0f, -1.0f, 0.0f}, {0.0f, 0.0f}, {1.0f, 0.0f, 0.0f}},
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{{max.x, min.y, min.z}, {0.0f, -1.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}},
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{{max.x, min.y, max.z}, {0.0f, -1.0f, 0.0f}, {1.0f, 1.0f}, {1.0f, 0.0f, 0.0f}},
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{{min.x, min.y, max.z}, {0.0f, -1.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}},
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// Right face
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{{max.x, min.y, max.z}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}},
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{{max.x, min.y, min.z}, {1.0f, 0.0f, 0.0f}, {1.0f, 0.0f}, {0.0f, 0.0f, -1.0f}},
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{{max.x, max.y, min.z}, {1.0f, 0.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 0.0f, -1.0f}},
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{{max.x, max.y, max.z}, {1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}},
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// Left face
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{{min.x, min.y, min.z}, {-1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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{{min.x, min.y, max.z}, {-1.0f, 0.0f, 0.0f}, {1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
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{{min.x, max.y, max.z}, {-1.0f, 0.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 0.0f, 1.0f}},
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{{min.x, max.y, min.z}, {-1.0f, 0.0f, 0.0f}, {0.0f, 1.0f}, {0.0f, 0.0f, 1.0f}}
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};
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std::vector<uint> indices = {
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0, 1, 2, 0, 2, 3, // Front
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4, 5, 6, 4, 6, 7, // Back
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8, 9, 10, 8, 10, 11, // Top
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12, 13, 14, 12, 14, 15, // Bottom
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16, 17, 18, 16, 18, 19, // Right
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20, 21, 22, 20, 22, 23 // Left
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};
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mesh->set_vertices(vertices);
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mesh->set_indices(indices);
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mesh->set_material(material_id);
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return mesh;
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}
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/// @brief Setup Cornell Box scene
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void setup_cornell_box() {
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g_scene = std::make_unique<Scene>();
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// Create materials
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// 0: White diffuse
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auto white_material = std::make_shared<Material>();
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white_material->set_albedo(Vec3(0.73f, 0.73f, 0.73f));
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white_material->set_type(MaterialType::DIFFUSE);
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uint white_id = g_scene->add_material(white_material);
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// 1: Red diffuse (left wall)
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auto red_material = std::make_shared<Material>();
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red_material->set_albedo(Vec3(0.65f, 0.05f, 0.05f));
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red_material->set_type(MaterialType::DIFFUSE);
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uint red_id = g_scene->add_material(red_material);
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// 2: Green diffuse (right wall)
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auto green_material = std::make_shared<Material>();
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green_material->set_albedo(Vec3(0.12f, 0.45f, 0.15f));
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green_material->set_type(MaterialType::DIFFUSE);
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uint green_id = g_scene->add_material(green_material);
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// 3: Light emissive
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auto light_material = std::make_shared<Material>();
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light_material->set_albedo(Vec3(1.0f, 1.0f, 1.0f));
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light_material->set_emission(Vec3(15.0f, 15.0f, 15.0f));
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light_material->set_type(MaterialType::EMISSIVE);
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uint light_id = g_scene->add_material(light_material);
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// 4: Metal (for one box)
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auto metal_material = std::make_shared<Material>();
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metal_material->set_albedo(Vec3(0.95f, 0.93f, 0.88f));
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metal_material->set_metallic(1.0f);
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metal_material->set_roughness(0.1f);
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metal_material->set_type(MaterialType::METAL);
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uint metal_id = g_scene->add_material(metal_material);
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// Create room (Cornell Box)
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float room_size = 2.0f;
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// Floor (white)
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auto floor = create_quad(
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Vec3(-room_size, -room_size, -room_size),
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Vec3(room_size, -room_size, -room_size),
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Vec3(room_size, -room_size, room_size),
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Vec3(-room_size, -room_size, room_size),
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Vec3(0.0f, 1.0f, 0.0f),
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white_id
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);
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floor->upload_to_gpu();
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g_scene->add_mesh(floor);
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// Ceiling (white)
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auto ceiling = create_quad(
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Vec3(-room_size, room_size, room_size),
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Vec3(room_size, room_size, room_size),
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Vec3(room_size, room_size, -room_size),
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Vec3(-room_size, room_size, -room_size),
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Vec3(0.0f, -1.0f, 0.0f),
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white_id
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);
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ceiling->upload_to_gpu();
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g_scene->add_mesh(ceiling);
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// Back wall (white)
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auto back_wall = create_quad(
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Vec3(-room_size, -room_size, -room_size),
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Vec3(-room_size, room_size, -room_size),
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Vec3(room_size, room_size, -room_size),
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Vec3(room_size, -room_size, -room_size),
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Vec3(0.0f, 0.0f, 1.0f),
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white_id
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);
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back_wall->upload_to_gpu();
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g_scene->add_mesh(back_wall);
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// Left wall (red)
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auto left_wall = create_quad(
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Vec3(-room_size, -room_size, room_size),
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Vec3(-room_size, room_size, room_size),
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Vec3(-room_size, room_size, -room_size),
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Vec3(-room_size, -room_size, -room_size),
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Vec3(1.0f, 0.0f, 0.0f),
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red_id
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);
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left_wall->upload_to_gpu();
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g_scene->add_mesh(left_wall);
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// Right wall (green)
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auto right_wall = create_quad(
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Vec3(room_size, -room_size, -room_size),
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Vec3(room_size, room_size, -room_size),
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Vec3(room_size, room_size, room_size),
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Vec3(room_size, -room_size, room_size),
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Vec3(-1.0f, 0.0f, 0.0f),
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green_id
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);
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right_wall->upload_to_gpu();
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g_scene->add_mesh(right_wall);
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// Area light on ceiling
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float light_size = 0.5f;
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auto area_light = create_quad(
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Vec3(-light_size, room_size - 0.01f, -light_size),
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Vec3(light_size, room_size - 0.01f, -light_size),
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Vec3(light_size, room_size - 0.01f, light_size),
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Vec3(-light_size, room_size - 0.01f, light_size),
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Vec3(0.0f, -1.0f, 0.0f),
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light_id
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);
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area_light->upload_to_gpu();
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g_scene->add_mesh(area_light);
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// Tall box (white, left side)
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auto tall_box = create_box(Vec3(-0.7f, -room_size, -0.7f), Vec3(-0.2f, 0.6f, -0.2f), white_id);
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tall_box->upload_to_gpu();
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g_scene->add_mesh(tall_box);
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// Short box (metal, right side)
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auto short_box = create_box(Vec3(0.2f, -room_size, 0.2f), Vec3(0.9f, -0.4f, 0.9f), /*metal_id*/white_id);
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short_box->upload_to_gpu();
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g_scene->add_mesh(short_box);
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// Setup camera
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auto camera = std::make_shared<Camera>();
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camera->set_position(Vec3(0.0f, 0.0f, 4.5f));
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camera->set_target(Vec3(0.0f, 0.0f, 0.0f));
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camera->set_up(Vec3(0.0f, 1.0f, 0.0f));
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camera->set_perspective(45.0f, static_cast<float>(WINDOW_WIDTH) / WINDOW_HEIGHT, 0.1f, 100.0f);
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g_scene->set_camera(camera);
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// Add point light
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auto light = std::make_shared<Light>();
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light->set_type(LightType::POINT);
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light->set_position(Vec3(0.0f, 1.8f, 0.0f));
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light->set_color(Vec3(1.0f, 1.0f, 1.0f));
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light->set_intensity(10.0f);
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light->set_range(10.0f);
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g_scene->add_light(light);
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Logger::info("Cornell Box scene created");
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}
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/// @brief Initialize GLFW and create window
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bool init_window() {
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// Set error callback before init
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glfwSetErrorCallback(glfw_error_callback);
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if (!glfwInit()) {
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Logger::error("Failed to initialize GLFW");
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return false;
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}
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Logger::info("GLFW initialized successfully");
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// Request OpenGL 4.5 Core Profile
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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// Additional hints for better compatibility
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glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
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glfwWindowHint(GLFW_SAMPLES, 0);
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Logger::info("Creating window...");
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g_window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Aurora - Cornell Box", nullptr, nullptr);
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if (!g_window) {
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Logger::error("Failed to create GLFW window");
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Logger::error("Possible reasons:");
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Logger::error(" 1. OpenGL 4.5 not supported by your GPU/driver");
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Logger::error(" 2. No display server running (X11/Wayland)");
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Logger::error(" 3. Insufficient GPU resources");
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// Try to get more info
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int major, minor, rev;
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glfwGetVersion(&major, &minor, &rev);
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Logger::info("GLFW version: " + std::to_string(major) + "." +
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std::to_string(minor) + "." + std::to_string(rev));
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glfwTerminate();
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return false;
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}
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Logger::info("Window created successfully");
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glfwMakeContextCurrent(g_window);
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glfwSwapInterval(1); // Enable vsync
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// Load OpenGL functions
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Logger::info("Loading OpenGL functions...");
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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Logger::error("Failed to initialize GLAD");
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return false;
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}
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// Print OpenGL info
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const char* vendor = (const char*)glGetString(GL_VENDOR);
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const char* renderer = (const char*)glGetString(GL_RENDERER);
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const char* version = (const char*)glGetString(GL_VERSION);
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const char* glsl_version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
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Logger::info("OpenGL Vendor: " + std::string(vendor ? vendor : "Unknown"));
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Logger::info("OpenGL Renderer: " + std::string(renderer ? renderer : "Unknown"));
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Logger::info("OpenGL Version: " + std::string(version ? version : "Unknown"));
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Logger::info("GLSL Version: " + std::string(glsl_version ? glsl_version : "Unknown"));
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// Check OpenGL version
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GLint major_ver, minor_ver;
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glGetIntegerv(GL_MAJOR_VERSION, &major_ver);
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glGetIntegerv(GL_MINOR_VERSION, &minor_ver);
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Logger::info("OpenGL Context: " + std::to_string(major_ver) + "." + std::to_string(minor_ver));
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// if (major_ver < 4 || (major_ver == 4 && minor_ver < 5)) {
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// Logger::error("OpenGL 4.5 or higher is required!");
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// Logger::error("Your system supports: OpenGL " + std::to_string(major_ver) + "." + std::to_string(minor_ver));
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// return false;
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// }
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// Check compute shader support
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GLint max_compute_work_group_invocations;
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glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &max_compute_work_group_invocations);
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Logger::info("Max compute work group invocations: " + std::to_string(max_compute_work_group_invocations));
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return true;
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}
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/// @brief Main render loop
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void render_loop() {
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Logger::info("Entering render loop...");
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int frame_count = 0;
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double last_time = glfwGetTime();
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double fps_time = last_time;
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while (!glfwWindowShouldClose(g_window)) {
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// Render
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RenderStats stats = g_renderer->render(*g_scene);
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// Swap buffers
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glfwSwapBuffers(g_window);
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glfwPollEvents();
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// Calculate FPS
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frame_count++;
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double current_time = glfwGetTime();
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double delta = current_time - fps_time;
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if (delta >= 1.0) {
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double fps = frame_count / delta;
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std::string title = "Aurora - Cornell Box | FPS: " + std::to_string((int)fps) +
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" | Frame: " + std::to_string((int)stats.frame_time_ms_) + "ms";
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glfwSetWindowTitle(g_window, title.c_str());
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frame_count = 0;
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fps_time = current_time;
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}
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// Print detailed stats every 60 frames
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static int stat_frame_count = 0;
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if (++stat_frame_count % 60 == 0) {
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Logger::info("Frame time: " + std::to_string(stats.frame_time_ms_) + " ms (" +
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std::to_string(1000.0f / stats.frame_time_ms_) + " FPS)");
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Logger::info(" G-Buffer: " + std::to_string(stats.gbuffer_time_ms_) + " ms");
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Logger::info(" Ray trace: " + std::to_string(stats.raytrace_time_ms_) + " ms");
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Logger::info(" Triangles: " + std::to_string(stats.triangle_count_));
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}
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// ESC to exit
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if (glfwGetKey(g_window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
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glfwSetWindowShouldClose(g_window, true);
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}
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}
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Logger::info("Exiting render loop");
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}
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/// @brief Cleanup
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void cleanup() {
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Logger::info("Cleaning up...");
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if (g_renderer) {
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g_renderer->shutdown();
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g_renderer.reset();
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}
|
|
|
|
g_scene.reset();
|
|
|
|
if (g_window) {
|
|
glfwDestroyWindow(g_window);
|
|
glfwTerminate();
|
|
}
|
|
|
|
Logger::info("Cleanup complete");
|
|
}
|
|
|
|
int main() {
|
|
// Initialize logger
|
|
Logger::initialize();
|
|
Logger::info("===========================================");
|
|
Logger::info("Aurora Rendering Engine - Cornell Box Demo");
|
|
Logger::info("===========================================");
|
|
|
|
// Check environment
|
|
const char* display = getenv("DISPLAY");
|
|
const char* wayland_display = getenv("WAYLAND_DISPLAY");
|
|
|
|
if (!display && !wayland_display) {
|
|
Logger::error("No display server detected!");
|
|
Logger::error("Make sure you're running in a graphical environment (X11 or Wayland)");
|
|
Logger::error("DISPLAY=" + std::string(display ? display : "not set"));
|
|
Logger::error("WAYLAND_DISPLAY=" + std::string(wayland_display ? wayland_display : "not set"));
|
|
return -1;
|
|
}
|
|
|
|
Logger::info("Display server: " + std::string(display ? display : wayland_display));
|
|
|
|
// Initialize window
|
|
if (!init_window()) {
|
|
cleanup();
|
|
Logger::error("Failed to initialize window");
|
|
Logger::shutdown();
|
|
return -1;
|
|
}
|
|
|
|
// Setup scene
|
|
Logger::info("Setting up Cornell Box scene...");
|
|
setup_cornell_box();
|
|
|
|
// Initialize renderer
|
|
Logger::info("Initializing renderer...");
|
|
RendererConfig config;
|
|
config.width_ = WINDOW_WIDTH;
|
|
config.height_ = WINDOW_HEIGHT;
|
|
config.samples_per_pixel_ = 10;
|
|
config.max_ray_depth_ = 4;
|
|
config.enable_accumulation_ = true;
|
|
config.enable_denoising_ = true;
|
|
|
|
g_renderer = std::make_unique<Renderer>(config);
|
|
if (!g_renderer->initialize()) {
|
|
Logger::error("Failed to initialize renderer");
|
|
cleanup();
|
|
Logger::shutdown();
|
|
return -1;
|
|
}
|
|
|
|
Logger::info("===========================================");
|
|
Logger::info("Renderer initialized successfully!");
|
|
Logger::info("Press ESC to exit");
|
|
Logger::info("===========================================");
|
|
|
|
// Main loop
|
|
render_loop();
|
|
|
|
// Cleanup
|
|
cleanup();
|
|
|
|
Logger::info("Cornell Box demo finished");
|
|
Logger::shutdown();
|
|
|
|
return 0;
|
|
}
|