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bvh.glsl
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refactor: 优化shader代码,消除性能瓶颈和代码重复
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2026-04-11 22:44:46 +08:00 |
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common.glsl
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refactor: 重构shaders目录结构,手动编写include处理逻辑
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2026-03-28 10:10:11 +08:00 |
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lighting.glsl
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refactor: 重构shaders目录结构,手动编写include处理逻辑
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2026-03-28 10:10:11 +08:00 |
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material.glsl
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refactor: 优化随机数生成器,提升收敛速度和采样质量
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2026-04-11 22:57:45 +08:00 |
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math.glsl
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refactor: 重构shaders目录结构,手动编写include处理逻辑
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2026-03-28 10:10:11 +08:00 |
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rng.glsl
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refactor: 优化随机数生成器,提升收敛速度和采样质量
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2026-04-11 22:57:45 +08:00 |
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sampling.glsl
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refactor: 优化随机数生成器,提升收敛速度和采样质量
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2026-04-11 22:57:45 +08:00 |
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sobol.glsl
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refactor: 优化随机数生成器,提升收敛速度和采样质量
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2026-04-11 22:57:45 +08:00 |
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structs.glsl
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feat: 拆分三角形数据结构,添加三角形边预计算功能
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2026-04-06 22:58:13 +08:00 |
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tonemap.glsl
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feat: 添加超分辨率模块框架,实现光线追踪低倍率渲染
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2026-05-22 23:26:29 +08:00 |