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bvh.glsl
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refactor: 重构shaders目录结构,手动编写include处理逻辑
|
2026-03-28 10:10:11 +08:00 |
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common.glsl
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refactor: 重构shaders目录结构,手动编写include处理逻辑
|
2026-03-28 10:10:11 +08:00 |
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lighting.glsl
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refactor: 重构shaders目录结构,手动编写include处理逻辑
|
2026-03-28 10:10:11 +08:00 |
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material.glsl
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refactor: 重构shaders目录结构,手动编写include处理逻辑
|
2026-03-28 10:10:11 +08:00 |
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math.glsl
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refactor: 重构shaders目录结构,手动编写include处理逻辑
|
2026-03-28 10:10:11 +08:00 |
|
rng.glsl
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refactor: 重构shaders目录结构,手动编写include处理逻辑
|
2026-03-28 10:10:11 +08:00 |
|
sampling.glsl
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refactor: 重构shaders目录结构,手动编写include处理逻辑
|
2026-03-28 10:10:11 +08:00 |
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structs.glsl
|
refactor: 重构shaders目录结构,手动编写include处理逻辑
|
2026-03-28 10:10:11 +08:00 |