aurora-rendering-engine/include/core/gbuffer.h

73 lines
2.0 KiB
C++

#ifndef ARE_INCLUDE_CORE_GBUFFER_H
#define ARE_INCLUDE_CORE_GBUFFER_H
#include "basic/types.h"
#include "basic/constants.h"
#include "scene/scene.h"
#include "resource/shader.h"
namespace are {
/// @brief G-Buffer manager for deferred rendering
class GBuffer {
public:
/// @brief Constructor
/// @param width Buffer width
/// @param height Buffer height
GBuffer(uint width, uint height);
/// @brief Destructor
~GBuffer();
/// @brief Initialize G-Buffer (create framebuffer and textures)
/// @return True if initialization succeeded
bool initialize();
/// @brief Release G-Buffer resources
void release();
/// @brief Render scene to G-Buffer
/// @param scene Scene to render
/// @param shader Shader program for G-Buffer pass
void render(const Scene& scene, const Shader& shader);
/// @brief Resize G-Buffer
/// @param width New width
/// @param height New height
void resize(uint width, uint height);
/// @brief Get texture handle for specific buffer
/// @param index Buffer index (GBUFFER_POSITION, GBUFFER_NORMAL, etc.)
/// @return Texture handle
TextureHandle get_texture(int index) const;
/// @brief Get framebuffer handle
/// @return Framebuffer handle
FramebufferHandle get_framebuffer() const { return fbo_; }
/// @brief Get buffer dimensions
/// @param width Output width
/// @param height Output height
void get_dimensions(uint& width, uint& height) const;
private:
uint width_;
uint height_;
FramebufferHandle fbo_;
TextureHandle textures_[GBUFFER_TEXTURE_COUNT];
TextureHandle depth_texture_;
bool initialized_;
/// @brief Create texture for G-Buffer attachment
/// @param internal_format OpenGL internal format
/// @param format OpenGL format
/// @param type OpenGL type
/// @return Texture handle
TextureHandle create_texture_(uint internal_format, uint format, uint type);
};
} // namespace are
#endif // ARE_INCLUDE_CORE_GBUFFER_H