73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
#ifndef ARE_INCLUDE_CORE_GBUFFER_H
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#define ARE_INCLUDE_CORE_GBUFFER_H
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#include "basic/types.h"
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#include "basic/constants.h"
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#include "scene/scene.h"
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#include "resource/shader.h"
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namespace are {
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/// @brief G-Buffer manager for deferred rendering
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class GBuffer {
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public:
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/// @brief Constructor
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/// @param width Buffer width
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/// @param height Buffer height
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GBuffer(uint width, uint height);
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/// @brief Destructor
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~GBuffer();
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/// @brief Initialize G-Buffer (create framebuffer and textures)
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/// @return True if initialization succeeded
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bool initialize();
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/// @brief Release G-Buffer resources
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void release();
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/// @brief Render scene to G-Buffer
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/// @param scene Scene to render
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/// @param shader Shader program for G-Buffer pass
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void render(const Scene& scene, const Shader& shader);
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/// @brief Resize G-Buffer
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/// @param width New width
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/// @param height New height
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void resize(uint width, uint height);
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/// @brief Get texture handle for specific buffer
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/// @param index Buffer index (GBUFFER_POSITION, GBUFFER_NORMAL, etc.)
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/// @return Texture handle
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TextureHandle get_texture(int index) const;
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/// @brief Get framebuffer handle
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/// @return Framebuffer handle
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FramebufferHandle get_framebuffer() const { return fbo_; }
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/// @brief Get buffer dimensions
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/// @param width Output width
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/// @param height Output height
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void get_dimensions(uint& width, uint& height) const;
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private:
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uint width_;
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uint height_;
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FramebufferHandle fbo_;
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TextureHandle textures_[GBUFFER_TEXTURE_COUNT];
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TextureHandle depth_texture_;
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bool initialized_;
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/// @brief Create texture for G-Buffer attachment
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/// @param internal_format OpenGL internal format
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/// @param format OpenGL format
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/// @param type OpenGL type
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/// @return Texture handle
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TextureHandle create_texture_(uint internal_format, uint format, uint type);
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};
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} // namespace are
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#endif // ARE_INCLUDE_CORE_GBUFFER_H
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