35 lines
862 B
C++
35 lines
862 B
C++
#ifndef ARE_INCLUDE_BASIC_CONSTANTS_H
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#define ARE_INCLUDE_BASIC_CONSTANTS_H
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namespace are {
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// Maximum number of lights in scene
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constexpr int MAX_LIGHTS = 16;
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// Maximum ray tracing depth
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constexpr int MAX_RAY_DEPTH = 8;
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// Default samples per pixel for ray tracing
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constexpr int DEFAULT_SPP = 1;
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// G-Buffer attachment indices
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constexpr int GBUFFER_POSITION = 0;
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constexpr int GBUFFER_NORMAL = 1;
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constexpr int GBUFFER_ALBEDO = 2;
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constexpr int GBUFFER_MATERIAL = 3;
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constexpr int GBUFFER_MATERIAL_ID = 4;
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constexpr int GBUFFER_COUNT = 5;
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// Compute shader work group size
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constexpr int COMPUTE_GROUP_SIZE_X = 16;
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constexpr int COMPUTE_GROUP_SIZE_Y = 16;
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// Mathematical constants
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constexpr float PI = 3.14159265359f;
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constexpr float INV_PI = 0.31830988618f;
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constexpr float EPSILON = 1e-4f;
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} // namespace are
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#endif // ARE_INCLUDE_BASIC_CONSTANTS_H
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