aurora-rendering-engine/shaders/include
ternaryop8479 09667267fe feat: 实现LBVH算法
- feat: 使用基于Morton码排序&SAH的LBVH算法实现BVH构建
- feat: 实现BVH子节点按照距离排序功能
- chore: 删除冗余接口
2026-04-06 00:19:16 +08:00
..
bvh.glsl feat: 实现LBVH算法 2026-04-06 00:19:16 +08:00
common.glsl refactor: 重构shaders目录结构,手动编写include处理逻辑 2026-03-28 10:10:11 +08:00
lighting.glsl refactor: 重构shaders目录结构,手动编写include处理逻辑 2026-03-28 10:10:11 +08:00
material.glsl feat: 实现纹理缓存、GGX BRDF、Sobol采样、时域降噪 2026-04-04 22:21:42 +08:00
math.glsl refactor: 重构shaders目录结构,手动编写include处理逻辑 2026-03-28 10:10:11 +08:00
rng.glsl feat: 实现纹理缓存、GGX BRDF、Sobol采样、时域降噪 2026-04-04 22:21:42 +08:00
sampling.glsl feat: 实现纹理缓存、GGX BRDF、Sobol采样、时域降噪 2026-04-04 22:21:42 +08:00
sobol.glsl feat: 实现纹理缓存、GGX BRDF、Sobol采样、时域降噪 2026-04-04 22:21:42 +08:00
structs.glsl refactor: 重构shaders目录结构,手动编写include处理逻辑 2026-03-28 10:10:11 +08:00