aurora-rendering-engine/shaders/include
ternaryop8479 9259bb9c6f feat: 添加超分辨率模块框架,实现光线追踪低倍率渲染
- 实现超分辨率模块基本框架(super_resolution.h/.cpp/.comp)
- 实现非完整倍率光线追踪采样(支持整数倍采样缩放倍率,super_resolution.comp&raytracing.comp&tonemap.glsl)
2026-05-22 23:26:29 +08:00
..
bvh.glsl refactor: 优化shader代码,消除性能瓶颈和代码重复 2026-04-11 22:44:46 +08:00
common.glsl refactor: 重构shaders目录结构,手动编写include处理逻辑 2026-03-28 10:10:11 +08:00
lighting.glsl refactor: 重构shaders目录结构,手动编写include处理逻辑 2026-03-28 10:10:11 +08:00
material.glsl refactor: 优化随机数生成器,提升收敛速度和采样质量 2026-04-11 22:57:45 +08:00
math.glsl refactor: 重构shaders目录结构,手动编写include处理逻辑 2026-03-28 10:10:11 +08:00
rng.glsl refactor: 优化随机数生成器,提升收敛速度和采样质量 2026-04-11 22:57:45 +08:00
sampling.glsl refactor: 优化随机数生成器,提升收敛速度和采样质量 2026-04-11 22:57:45 +08:00
sobol.glsl refactor: 优化随机数生成器,提升收敛速度和采样质量 2026-04-11 22:57:45 +08:00
structs.glsl feat: 拆分三角形数据结构,添加三角形边预计算功能 2026-04-06 22:58:13 +08:00
tonemap.glsl feat: 添加超分辨率模块框架,实现光线追踪低倍率渲染 2026-05-22 23:26:29 +08:00