#ifndef ARE_INCLUDE_UTILS_CONFIG_H #define ARE_INCLUDE_UTILS_CONFIG_H #include "basic/types.h" #include #include namespace are { // Ray tracing configuration struct RayTracerConfig { uint samples_per_pixel = 1; uint max_depth = 4; bool enable_shadows = true; bool enable_reflections = true; bool enable_accumulation = true; bool use_bvh = true; }; // Super resolution configuration struct SuperResolutionConfig { bool enabled = false; // Enable the super resolution mode uint scaling = 4; // Pixel ratio: how many times fewer pixels rendered per frame // scaling=4 → 1/4 pixels, 2×2 blocks, 4 jitter positions }; // Configuration struct for renderer struct RendererConfig { uint output_width; uint output_height; RayTracerConfig rt_config; bool enable_denoising; SuperResolutionConfig sr_config; }; } // namespace are #endif // ARE_INCLUDE_UTILS_CONFIG_H