build:编写CMakeLists.txt
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c975a153c7
commit
ee7c843845
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CMakeLists.txt
181
CMakeLists.txt
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@ -1,121 +1,102 @@
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cmake_minimum_required(VERSION 3.15)
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project(AuroraRenderingEngine VERSION 1.0.0 LANGUAGES CXX C)
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# =========================================
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# Basic Configuration
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# =========================================
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cmake_minimum_required(VERSION 3.16)
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project(are LANGUAGES C CXX)
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# Set C++ standard
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Options
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option(ARE_BUILD_TESTS "Build tests" ON)
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option(ARE_BUILD_EXAMPLES "Build examples" ON)
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# =========================================
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# Build Configuration & Flags
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# =========================================
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# Find dependencies
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find_package(OpenGL REQUIRED)
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find_package(glm REQUIRED)
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find_package(glfw3 REQUIRED)
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# GLAD library
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add_library(glad STATIC
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lib/glad/src/glad.c
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)
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target_include_directories(glad PUBLIC lib/glad/include)
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# stb_image library
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set(STB_IMAGE_SOURCE ${CMAKE_CURRENT_SOURCE_DIR}/lib/stb/stb_image.cpp)
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if(NOT EXISTS ${STB_IMAGE_SOURCE})
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file(WRITE ${STB_IMAGE_SOURCE}
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"#define STB_IMAGE_IMPLEMENTATION
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#include \"stb_image.h\"
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")
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# Set default build type to Release if not specified
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE "Release")
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endif()
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add_library(stb_image STATIC ${STB_IMAGE_SOURCE})
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target_include_directories(stb_image PUBLIC lib/stb)
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# Print Configuration Info
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message(STATUS "")
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message(STATUS "====== Build Configuration ======")
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message(STATUS "Project Name: ${PROJECT_NAME}")
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message(STATUS "Build Type: ${CMAKE_BUILD_TYPE}")
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message(STATUS "C++ Standard: ${CMAKE_CXX_STANDARD}")
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message(STATUS "Compiler ID: ${CMAKE_CXX_COMPILER_ID}")
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message(STATUS "Compiler: ${CMAKE_CXX_COMPILER}")
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message(STATUS "================================")
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message(STATUS "")
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# Collect all source files automatically
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file(GLOB_RECURSE ARE_SOURCES
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"src/*.cpp"
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"src/*.c"
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# Set compiler flags based on build type
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if(CMAKE_BUILD_TYPE STREQUAL "Release")
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add_compile_options(-O3 -Wall -Wextra)
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elseif(CMAKE_BUILD_TYPE STREQUAL "Debug")
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add_compile_options(-Og -Wall -g)
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endif()
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# =========================================
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# Dependencies
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# =========================================
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# Find required packages
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find_package(OpenGL REQUIRED)
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find_package(glfw3 REQUIRED)
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find_package(Threads REQUIRED)
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# =========================================
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# Source Files
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# =========================================
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# Collect source files from src/
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file(GLOB_RECURSE SRC_FILES
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"${CMAKE_SOURCE_DIR}/src/*.c"
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"${CMAKE_SOURCE_DIR}/src/*.cpp"
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)
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# Collect all header files
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file(GLOB_RECURSE ARE_HEADERS
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"include/*.h"
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"include/*.hpp"
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# Add specific library source files
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list(APPEND SRC_FILES
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"${CMAKE_SOURCE_DIR}/lib/glad/glad.c"
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"${CMAKE_SOURCE_DIR}/lib/stb/stb_image.cpp"
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)
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# Aurora Rendering Engine library
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add_library(are STATIC ${ARE_SOURCES} ${ARE_HEADERS})
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# =========================================
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# Include Directories
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# =========================================
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target_include_directories(are
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# Collect all subdirectories in lib/ for include paths
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file(GLOB LIB_DIRS LIST_DIRECTORIES true "${CMAKE_SOURCE_DIR}/lib/*")
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# Filter to keep only directories
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set(LIB_INCLUDE_DIRS "")
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foreach(DIR ${LIB_DIRS})
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if(IS_DIRECTORY ${DIR})
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list(APPEND LIB_INCLUDE_DIRS ${DIR})
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endif()
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endforeach()
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# =========================================
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# Target Definition
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# =========================================
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# Create static library
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add_library(${PROJECT_NAME} STATIC ${SRC_FILES})
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# Add include directories
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target_include_directories(${PROJECT_NAME}
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PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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$<INSTALL_INTERFACE:include>
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${CMAKE_SOURCE_DIR}/include # Public headers
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PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/src
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${LIB_INCLUDE_DIRS} # Internal lib headers (glad, stb, etc.)
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)
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target_link_libraries(are
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# Link libraries
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target_link_libraries(${PROJECT_NAME}
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PUBLIC
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OpenGL::GL
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glm::glm
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PRIVATE
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glad
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stb_image
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)
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# Copy shaders to build directory
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file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/shaders
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DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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# Examples
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if(ARE_BUILD_EXAMPLES)
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# Cornell Box example
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add_executable(cornell_box examples/cornell_box.cpp)
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target_link_libraries(cornell_box
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PRIVATE
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are
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glfw
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Threads::Threads
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)
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# Copy shaders to example directory
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add_custom_command(TARGET cornell_box POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_CURRENT_SOURCE_DIR}/shaders
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$<TARGET_FILE_DIR:cornell_box>/shaders
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)
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endif()
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# Tests
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if(ARE_BUILD_TESTS)
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enable_testing()
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# Basic test
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add_executable(test_basic tests/test_basic.cpp)
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target_link_libraries(test_basic PRIVATE are)
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add_test(NAME BasicTest COMMAND test_basic)
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endif()
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# Install
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install(TARGETS are
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ARCHIVE DESTINATION lib
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LIBRARY DESTINATION lib
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RUNTIME DESTINATION bin
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)
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install(DIRECTORY include/
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DESTINATION include
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FILES_MATCHING PATTERN "*.h" PATTERN "*.hpp"
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)
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install(DIRECTORY shaders/
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DESTINATION share/are/shaders
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)
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# Print configuration
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message(STATUS "Aurora Rendering Engine Configuration:")
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message(STATUS " Build type: ${CMAKE_BUILD_TYPE}")
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message(STATUS " C++ standard: ${CMAKE_CXX_STANDARD}")
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message(STATUS " Build examples: ${ARE_BUILD_EXAMPLES}")
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message(STATUS " Build tests: ${ARE_BUILD_TESTS}")
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message(STATUS " Install prefix: ${CMAKE_INSTALL_PREFIX}")
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Binary file not shown.
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@ -442,9 +442,9 @@ int main() {
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RendererConfig config;
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config.width_ = WINDOW_WIDTH;
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config.height_ = WINDOW_HEIGHT;
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config.samples_per_pixel_ = 4;
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config.samples_per_pixel_ = 1;
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config.max_ray_depth_ = 4;
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config.enable_accumulation_ = false;
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config.enable_accumulation_ = true;
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config.enable_denoising_ = false;
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g_renderer = std::make_unique<Renderer>(config);
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