diff --git a/README.md b/README.md
index 599393d..274b8b8 100644
--- a/README.md
+++ b/README.md
@@ -1,51 +1,45 @@
+
---
-## 📖 Overview
-**Aurora Rendering Engine (A.R.E.)** is a high-performance path tracing library developed in C++ by **NanoEra Studio**. Leveraging OpenGL 4.3 compute shaders for GPU-accelerated path tracing, A.R.E. provides a clean and intuitive API suitable for learning and researching ray tracing techniques.
-## ✨ Features
-- 🚀 **GPU-Accelerated Path Tracing** - Powered by OpenGL 4.3 Compute Shaders
-- 🎨 **PBR Material System** - Diffuse, Metal, Dielectric materials
-- 💡 **Multiple Light Types** - Point lights, Area lights, Environmental lighting
-- 📦 **Static Library** - Easy integration into existing projects
-- 🔧 **CMake Build System** - Cross-platform support
-## 🛠️ Dependencies
-A.R.E. depends on the following external libraries:
-- **OpenGL 4.3** - Graphics API
-- **GLFW** - Window and input management
-- **GLAD** - OpenGL loader
-- **GLM** - Mathematics library
-- **stb-image** - Image loading
-- **spdlog** - Logging system
-## 📦 Quick Start
+## Overview
+**Aurora Rendering Engine (ARE)** is a high-performance path tracing library developed in C++ by **NanoEra Studio**.
+## Dependencies
+- **OpenGL 4.3**
+- **GLFW**
+- **GLAD**
+- **GLM**
+- **stb-image**
+- **spdlog**
+## Quick Start
### Clone Repository
```bash
-git clone https://github.com/NanoEraStudio/AuroraRenderingEngine.git
-cd AuroraRenderingEngine
+git clone https://github.com/NanoEra/aurora-rendering-engine.git
+cd aurora-rendering-engine
```
### Build Project
```bash
@@ -53,8 +47,8 @@ mkdir build && cd build
cmake ..
cmake --build .
```
-## 🎮 Minimal Example: Cornell Box
-The following code demonstrates how to render a classic Cornell Box scene using A.R.E.:
+## Example
+Here is a cornell box demo using ARE:
```cpp
#include
#include
@@ -127,15 +121,8 @@ int main() {
return 0;
}
```
-## 📚 Documentation
-For detailed documentation, visit: [A.R.E. Documentation](https://are.nanoera.top/docs)
-## 🤝 Contributing
-We welcome all forms of contributions! Please check [CONTRIBUTING.md](CONTRIBUTING.md) for details.
-## 📄 License
-This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
-## 🙏 Acknowledgments
-Thanks to all the developers and contributors of the dependency libraries.
---
+
diff --git a/README_zh.md b/README_zh.md
index ade461d..7b7785d 100644
--- a/README_zh.md
+++ b/README_zh.md
@@ -1,52 +1,44 @@
+
---
## 📖 简介
-曙光渲染引擎(Aurora Rendering Engine,简称 A.R.E.)是一个基于 C++ 开发的路径追踪渲染库,由 **NanoEra Studio** 开发和维护。A.R.E. 利用 OpenGL 4.3 计算着色器实现高效的 GPU 路径追踪,提供了简洁易用的 API,适合学习和研究光线追踪技术。
-## ✨ 特性
-- 🚀 **GPU 加速路径追踪** - 基于 OpenGL 4.3 Compute Shader
-- 🎨 **PBR 材质系统** - 支持漫反射、金属、电介质等材质
-- 💡 **多种光源支持** - 点光源、面光源、环境光
-- 📦 **静态链接库** - 轻松集成到现有项目
-- 🔧 **CMake 构建** - 跨平台支持
-## 🛠️ 依赖项
-A.R.E. 依赖以下外部库:
-- **OpenGL 4.3** - 图形 API
-- **GLFW** - 窗口和输入管理
-- **GLAD** - OpenGL 加载器
-- **GLM** - 数学库
-- **stb-image** - 图像加载
-- **spdlog** - 日志系统
-## 📦 快速开始
+曙光渲染引擎(Aurora Rendering Engine,简称 ARE)是一个基于 C++ 开发的路径追踪渲染库,由 **NanoEra Studio** 开发和维护。
+## 依赖
+- **OpenGL 4.3**
+- **GLAD**
+- **GLM**
+- **stb-image**
+- **spdlog**
+## 快速开始
### 克隆仓库
```bash
-git clone https://github.com/NanoEraStudio/AuroraRenderingEngine.git
-cd AuroraRenderingEngine
+git clone https://github.com/NanoEra/aurora-rendering-engine.git
+cd aurora-rendering-engine
```
### 编译项目
```bash
@@ -54,8 +46,8 @@ mkdir build && cd build
cmake ..
cmake --build .
```
-## 🎮 极简示例:康奈尔盒子
-以下代码展示了如何使用 A.R.E. 渲染一个经典的康奈尔盒子场景:
+## 示例
+如下是一个Cornell Box Demo:
```cpp
#include
#include
@@ -128,16 +120,9 @@ int main() {
return 0;
}
```
-## 📚 文档
-详细文档请访问:[A.R.E. Documentation](https://are.nanoera.top/docs)
-## 🤝 贡献指南
-我们欢迎所有形式的贡献!请查看 [CONTRIBUTING.md](CONTRIBUTING.md) 了解详情。
-## 📄 许可证
-本项目基于 MIT 许可证开源,详见 [LICENSE](LICENSE) 文件。
-## 🙏 致谢
-感谢所有依赖库的开发者和贡献者。
---
+